
Feb 4, 2019 • 41M
Mazes and Monsters
"The user experience is a metric." Brief high-level practical design strategy thinking and strategy by Michael Schofield.
This episode of Metric is about tabletop game design and play testing. Enter the awkward ass world of Michael explaining to Tim his slack-based Dungeons & Dragons campaign. Hear Tim's crazy interesting foray into play testing and its cross-overs with user onboarding. In addition to the banter, we touch on:
NUIs: natural user interfaces
lessons learned by other industries about how games onboard users
Tom Hanks in Mazes and Monsters
Follow Michael Schofield on Twitter: @schoeyfield
Follow Tim Broadwater on Twitter: @uxbear
Support Metric on Patreon to get this and other episodes (and a lot of other stuff) early: patreon.com/michaelschofield