Feb 4, 2019 • 41M

Mazes and Monsters

 
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"The user experience is a metric." Brief high-level practical design strategy thinking and strategy by Michael Schofield.
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This episode of Metric is about tabletop game design and play testing. Enter the awkward ass world of Michael explaining to Tim his slack-based Dungeons & Dragons campaign. Hear Tim's crazy interesting foray into play testing and its cross-overs with user onboarding. In addition to the banter, we touch on:

  • NUIs: natural user interfaces

  • lessons learned by other industries about how games onboard users

  • Tom Hanks in Mazes and Monsters

Follow Michael Schofield on Twitter: @schoeyfield

Follow Tim Broadwater on Twitter: @uxbear

Support Metric on Patreon to get this and other episodes (and a lot of other stuff) early: patreon.com/michaelschofield