Metric by Michael Schofield
Metric UX
The Nintendo Switch
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The Nintendo Switch

Even if you’re not much of a gamer, the modular design of the Nintendo Switch is super compelling. What you see in its reveal is an experience that moves not just between your living room screen and your backpack, but one that adapts to different social contexts.

Its controllers — joycons — peal off, can attach to a more conventional lean-back controller, or pop-on to the sides of the screen when you leave the house, or divvied-up between friends for — you know — some roof co-op (watch the video, really). What’s more, there’s a really good likelihood that joycons might be able to be switched out for alternate designs.

Nintendo’s really selling the experience here.

In this episode Chad Haefele, Tim Broadwater, and I totally conjecture about the user experience of the Switch and the nostalgia market.

Notes

Remediation is the process through which the characteristics and approaches of competing media are imitated, altered, and critiqued in a new medium… (or) the representation of one medium in another.Meredith Davis

Tim Broadwater’s Remediation Toolkit Tim Broadwater’s Interaction Model Artifacts Chad Haefele and Brandon Carper’s podcast about the intersection of video games, user experience, and instructional design: Gamification Unlocked

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Metric by Michael Schofield
Metric UX
"The user experience is a metric." Brief high-level practical design strategy thinking and strategy by Michael Schofield.